Rose, a desperate mother, takes her adopted daughter, Sharon, to the town of Silent Hill in an attempt to cure her of her ailment. After a violent car crash, Sharon disappears, and Rose embarks on a horrific journey to get her back and begins to uncover the truth behind the apocalyptic disaster that burned the town 30 years earlier.
Critics in 2006 largely panned the film as a visually spectacular but narratively incoherent mess — gorgeous production design wrapped around dialogue and mythology that left most reviewers baffled or bored. The gap between image and story is the central fault line: even hostile critics conceded the film looked extraordinary, while defenders argued that its atmosphere and creature design were faithful enough to the games to constitute a genuine achievement. Decades on, popular opinion has quietly reversed the critical verdict, with gaming press and horror audiences elevating it to the top of the video game adaptation canon — a gap that tells its own story.
“It begins as a quest, develops into a ghost-town mystery, devolves into a preposterous cautionary tale about witchcraft and religious fundamentalism, and wraps up like the outrageously overwrought fantasy of a movie nerd obsessed with horror who has been given obscene amounts of money to adapt a video game.”
Nathan Lee·The New York Times
“above-average interest is generated for a time by [the] elaborate visual package”
Dennis Harvey·Variety
“this entire film is downright confusing and not in an intriguing way”
Don R. Lewis·Film Threat
“the power of the individual sequences”
Mountain Xpress
“a few of the images are startling”
Owen Gleiberman·Entertainment Weekly
Horror, Mystery
Rose, a desperate mother, takes her adopted daughter, Sharon, to the town of Silent Hill in an attempt to cure her of her ailment. After a violent car crash, Sharon disappears, and Rose embarks on a horrific journey to get her back and begins to uncover the truth behind the apocalyptic disaster that burned the town 30 years earlier.
Critics in 2006 largely panned the film as a visually spectacular but narratively incoherent mess — gorgeous production design wrapped around dialogue and mythology that left most reviewers baffled or bored. The gap between image and story is the central fault line: even hostile critics conceded the film looked extraordinary, while defenders argued that its atmosphere and creature design were faithful enough to the games to constitute a genuine achievement. Decades on, popular opinion has quietly reversed the critical verdict, with gaming press and horror audiences elevating it to the top of the video game adaptation canon — a gap that tells its own story.
“It begins as a quest, develops into a ghost-town mystery, devolves into a preposterous cautionary tale about witchcraft and religious fundamentalism, and wraps up like the outrageously overwrought fantasy of a movie nerd obsessed with horror who has been given obscene amounts of money to adapt a video game.”
Nathan Lee·The New York Times
“above-average interest is generated for a time by [the] elaborate visual package”
Dennis Harvey·Variety
“this entire film is downright confusing and not in an intriguing way”
Don R. Lewis·Film Threat
“the power of the individual sequences”
Mountain Xpress
“a few of the images are startling”
Owen Gleiberman·Entertainment Weekly
Horror, Mystery